Sunday, April 6, 2014

orange and grey Baku WV Quad




Brushed up a Baku WV in orange today, and decided that I liked the two-tone look of leaving some of the black-washed white undercoat visible as a sort of charcoal grey. Still haven't got more basing material, so it's just flat brown at the moment. This Quad has four laser cannons, four anti-armour missiles, and an Incinerator turret on top. This figure is only 2cm tall.

Thursday, April 3, 2014

AAQ Dice



I'm going to have some special dice for the game. There are four 'danger levels' of dice, being black, green, blue and red.

Black dice have a 1/6 chance of rolling 0, a 4/6 chance of rolling 1, and a 1/6 chance of a critical 2.
Green dice have a 1/6 chance of rolling 1, a 4/6 chance of rolling 2, and a 1/6 chance of a critical 3.
Blue dice have a 1/6 chance of rolling 2, a 4/6 chance of rolling 3, and a 1/6 chance of a critical 4.
Red dice have a 1/6 chance of rolling 3, a 4/6 chance of rolling 4, and a 1/6 chance of a critical 5.

Different weapons use different dice, and when you make a successful targeting roll against an opponent's Quad, you then count up which weapons are going to fire, and roll an appropriate danger die for each weapon. Total up the result to find out the total damage dealt.

Sometimes rolling critical can give other effects too, though the details are still being determined, but one idea at the moment is having the Tesla Coil 'branch' on a critical hit, allowing it to hit another nearby opponent, and if you keep rolling criticals, it branches multiple times from the original target until you roll a standard number, or run out of nearby enemies for the lightning to branch out to.

Anyway (sorry for the blur, handheld shot in poor lighting) the pic is how the prototypes of the dice came up. They actually look really nice in real life, with inset standard numbers, and an embossed critical number (with the coloured background inset).

I'm considering some more ways the danger dice can be used during the game, in addition to using it for weapon damage, but I'll talk more about that at a later date.

Tuesday, April 1, 2014

Added blue to the white team

I found that just being black and white, the 3d shapes of the models of Team A didn't stand out very well, so I decided that all side-facing panels (any panel facing forward, backward or to the sides) would be painted pale blue, and any upward facing panels would be painted white.

I'm thinking of finding a slightly darker orange, so that I can shade the side panels of the orange team as well.

I've also ran out of flocking grit for the figure bases, so I'll have to order some of that in. Any figures I paint now will just have their bases painted brown until more flocking arrives.


Monday, March 31, 2014

Striker and Huntsman (paint test 1)

Striker WV on left, Huntsman AV on right. I decided to try out an orange scheme for the second team (citadel paint Troll Slayer Orange) and it looks much better on the table than the yellow scheme I tried earlier. The Striker has twin laser cannons above a Tesla Coil, and a Sniper Cannon, while the Huntsman has three laser cannon turrets.


Sunday, March 30, 2014

Test Figures have arrived!

Well, my guess at 26th March was only a few days off. (It actually arrived in Melbourne on that day, but then it was the weekend).

I'm amazed at how much detail seems to be visible on the models, despite how small they are compared with most mecha game figures. Of course, the detail will be more visible once painted.

Here's the Striker WV unpainted in white laser-sintered nylon. (sorry for blur, the camera shook a little)


and here's the bunch - two copies of each of the models so far. I'll paint up the black and white team first, then I'm still trying to decide on what colours to use for the other test team. (Of course, unpainted, it just looks like a mass of white plastic at the moment)


Wednesday, March 12, 2014

Status Update

Just to say I'm on track for ordering physical copies of the initial Quad designs models next Monday. I think it takes about nine days from order to arrival, so hopefully I'll get two of each model turning up by Wednesday 26th March.

I've decided one of the test teams will be painted up in White, but I'm still trying to pick a good colour for the rival test team. I like Construction Yellow, but the prototype model I painted in yellow doesn't stand out on the terrain board as much as I'd like, so I'll be thinking about that.

I'm still trying to decide if there will be 'team uniform colours' or if people can paint each individual figure any way they wish. I like the idea of, for example, hero figures painted in unique paint schemes, but the problem with freely painting each figure instead of making them uniform is to be able to tell which figures belong to which team.

Monday, March 10, 2014

Name That Game!

So, I was happy enough calling this QuadCommand, until I learned there is a company called QuadCommand that already owns QuadCommand.com and sells Quad Bikes. Doh!

So now I'm toying with different names for this 3D Print on Demand project.

Today's name I'm trying out is AAQ which stands for "Advanced Armoured Quad". I was going to use "Armoured Assault Quad" but realised that "Armoured Assault" is already a brand name. It's so hard avoiding other people's copyrights and intellectual properties when trying to create something new! Every time I think I've found something unique, I discover the words already exist under someone else's copyrights.

If anyone has any neato names for giant mecha with four legs in the future ruins of the Earth, feel free to throw suggestions at me :) So far the only 'AAQ' in use that I've come across is the Astronomical Association of Queensland in Australia, so I think I can get away with using those initials for a miniatures game...